Learning Android

Autore: Marko Gargenta
Editore: "O'Reilly Media, Inc."
ISBN: 1449336264
Grandezza: 30,11 MB
Formato: PDF, Kindle
Vista: 5055
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Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application

Making Musical Apps

Autore: Peter Brinkmann
Editore: "O'Reilly Media, Inc."
ISBN: 1449331394
Grandezza: 69,86 MB
Formato: PDF, ePub, Docs
Vista: 6219
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Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS

Elementi Di Psicometria Computazionale

Autore: Pietro Cipresso
Editore: Lulu.com
ISBN: 1291743138
Grandezza: 59,58 MB
Formato: PDF, Mobi
Vista: 8083
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Lo psicologo contemporaneo deve fare i conti con sfide sempre maggiori e opportunita di studio e di ricerca usando nuove tecnologie fino a pochi anni fa impensabili. Elementi di Psicometria Computazionale, rappresenta un prezioso strumento per formare gli psicologi di domani, attenti al passato, orientati al futuro e con una corposa conoscenza del presente. In modo pratico e semplice il volume accompagna il lettore all'uso degli strumenti della misura in psicologia, alla luce delle piu recenti tecnologie. Un percorso che parte dall'acquisizione dei dati con questionari elettronici, biosensori, social networks, realta virtuale e altro, per proseguire con la gestione avanzata dei dati e chiudere con una prima introduzione ai modelli computazionali. Caratteristica importante del volume e il totale orientamento al mondo open source e la costante disponibilita di software gratuito per tutti gli strumenti utilizzati.

Operating Systems E 2 Deactivated Now

Autore: Sibsankar Haldar
Editore: Sibsankar Haldar
ISBN:
Grandezza: 24,50 MB
Formato: PDF
Vista: 2711
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A book on operating system concepts

Transact Sql Cookbook

Autore: Ales Spetic
Editore: "O'Reilly Media, Inc."
ISBN: 1565927567
Grandezza: 56,54 MB
Formato: PDF, Kindle
Vista: 1993
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This guide contains a wealth of solutions to problems that SQl Server programmers face. The recipes in the book range from those that show how to perform simple tasks to ones that are more complicated.

The Negro Spiritual Speaks Of Life And Death

Autore: Howard Thurman
Editore:
ISBN:
Grandezza: 39,54 MB
Formato: PDF, Mobi
Vista: 3079
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Windows 8 Secrets

Autore: Paul Thurrott
Editore: John Wiley & Sons
ISBN: 1118237692
Grandezza: 77,50 MB
Formato: PDF, Docs
Vista: 249
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The Supercollider Book

Autore: Scott Wilson
Editore: MIT Press (MA)
ISBN: 9780262232692
Grandezza: 55,95 MB
Formato: PDF, ePub
Vista: 2596
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The essential reference to SuperCollider, a powerful, flexible, open-source,cross-platform audio programming language.

Game Based Marketing

Autore: Gabe Zichermann
Editore: John Wiley & Sons
ISBN: 9780470618691
Grandezza: 46,85 MB
Formato: PDF, Docs
Vista: 7801
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Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Strapazzami

Autore: Anna Zaires
Editore: Mozaika LLC
ISBN: 9781631421648
Grandezza: 73,59 MB
Formato: PDF, Mobi
Vista: 4992
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Rapita. Portata su un'isola privata. Non avrei mai immaginato che potesse succedermi questo. Non avrei mai immaginato che un incontro casuale alla vigilia del mio diciottesimo compleanno avrebbe potuto cambiarmi la vita in questo modo. Ora appartengo a lui. A Julian. A un uomo che E cosI spietato quanto bello--un uomo il cui tocco mi fa bruciare. Un uomo la cui tenerezza trovo piU devastante della sua crudeltA. Il mio rapitore E un enigma. Non so chi sia, nE perchE mi abbia presa. C'E un'oscuritA in lui--un'oscuritA che mi spaventa anche se mi attira. Mi chiamo Nora Leston e questa E la mia storia.